The computing applications of the wearable computers set up the need for a more context-oriented interface comparing with the classical desktop computers. This article tries to describe what a multimodal interface is and how can it improve the user's situational awareness and provide new functionality.
By using an augmented reality system, one can see additional information that is otherwise invisible. As an example can be the situation from the action games, where on a HUD you could see a small map of the surrounding infrastructure, your
Wearable computers and their novel applications demand more context-specific user interfaces than traditional desktop paradigms can offer. This article describes a multimodal interface and explains how it enhances a mobile user's situational awareness and how it provides new functionality.
This mobile, augmented-reality system visualizes otherwise invisible information encountered in urban environments. A versatile filtering tool allows interactive display of occluded infrastructure and of dense data distributions, such as room temperature or
There is a lot of interesting research going on in the group (feel free to contact anyone in the group if you want to know more - contact details are on the home page). We are really interested in multimodal human-computer interaction - using different sensory modalities to communicate information. Most current interfaces rely almost entirely on vision to present information. This is not natural and can cause sighted users to become overloaded and is a major problem for people with sight impairments.
What we are doing is investigating the use of