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Multimodal Interaction for Pedestrians

What are the most suitable interaction paradigms for navigational and informative tasks for pedestrians? Is there an influence of social and situational context on multimodal interaction? A new study takes a closer look at a multimodal system on a handheld device that was recently developed as a prototype for mobile navigation assistance. The system allows visitors of a city to navigate, to get information on sights, and to use and manipulate map information. In an outdoor evaluation, we studied the usability of such a system on site. The study

3D Multimodal Interaction in Augmented and Virtual Reality

This project focuses on exploring multimodal interaction in immersive environments, particularly on the problem of target disambiguation while selecting an object in 3D. We have created an interactive 3D environment as our test bed and have used it in a variety of augmented reality (AR) and virtual reality (VR) scenarios.Often in 3D immersive environments the user is faced with many selection problems, such as imprecise pointing at a distance, selection of occluded/hidden objects, and recognition errors (e.g., speech recognition errors). Our goal is to

Multimodal Interaction on the Web

The W3C Multimodal Interaction Activity is developing specifications as a basis for a new breed of Web application with multiple modes of interaction. Consider applications which use speech, hand writing, and key presses for input, and spoken prompts, audio and visual displays for output. It is implemented by several drafts, which we will briefly review in this article. These include InkML, a language that serves as the data exchange format for representing ink entered with an electronic pen or stylus; and EMMA, a data exchange format for representing

Multimodal interaction promises device integration, accessibility, and enhanced communication services

The W3C Multimodal Interaction Activity group is developing specifications for a new breed of Web application that allows multiple modes of interaction—for instance, speech, handwriting, and keypresses for input, and spoken prompts, audio, and visual displays for output. Specification drafts include: * Ink Markup Language (InkML), which serves as the data exchange format for representing ink entered with an electronic pen or stylus. * Extensible MultiModal Annotation (EMMA), a data exchange format for representing application-specific


 
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