The computing applications of the wearable computers set up the need for a more context-oriented interface comparing with the classical desktop computers. This article tries to describe what a multimodal interface is and how can it improve the user's situational awareness and provide new functionality.
By using an augmented reality system, one can see additional information that is otherwise invisible. As an example can be the situation from the action games, where on a HUD you could see a small map of the surrounding infrastructure, your
Wearable computers and their novel applications demand more context-specific user interfaces than traditional desktop paradigms can offer. This article describes a multimodal interface and explains how it enhances a mobile user's situational awareness and how it provides new functionality.
This mobile, augmented-reality system visualizes otherwise invisible information encountered in urban environments. A versatile filtering tool allows interactive display of occluded infrastructure and of dense data distributions, such as room temperature or
The research on Virtual Reality being carried out at VRLAB is around the topic of multimodal human-computer interaction in virtual environments. We focus mainly on developing new interaction metaphors integrating 3D sound, stereo visualization, and force feedback, towards more intuitive and immersive systems for several applications.
Multimodal Interactive VR Systems
One of the investigated topics concerns the use of intelligent avatars (or autonomous virtual assistants) to efficiently perform tasks in cooperation with the user. In this context,